AWOKEN NO LIMITS 2 COASTER SIMULATORTunnels are also auto-generated, so you can go underground as much as you want your coaster to go!Īfter you get your coaster the way you want it, you can view the coaster in its simulator view without having to leave the editor. The terrain editor is fairly straightforward, add nodes to the terrain and sculpt yourself a hill or a mountain, or carve out a hole for a lake or valley. In the editor, details can be added such as trees or fog, and adjust the terrain and “paint” grass, dirt, or rocks in the areas where you want. You can also add special tracks, which can either be used to transfer trains onto storage tracks, or to switch tracks for a dual-station. You can adjust the track using a fan-mode, which will help curve out a track so it doesn’t end up with deadly forces. That can be used to separate the the type of track along the course of the coaster, like a lift, or brake section. The light blue disk shaped object is a track separator. There is also an auto-bank button that will automatically calculate the banking for a turn at the estimated speed. The green cylinder is the track roll node, which determines the angle the track will be banked at. The dark blue sphere is the track adjustment vertex, which determines the curve and direction the track will go. In the second image below, you can see that there are a few different styles of nodes, which I’ll just explain these basic ones. This type of system makes curving tracks much easier, but does require some getting used to. The vertex system used in NL1 has been thrown out and a new weighted-type system has been introduced. AWOKEN NO LIMITS 2 COASTER FULLThe demo is unfortunately limited to 4 types: Schwarzkopf classic looping trains, Timberliners, B&M Hyper V-trains, and the B&M Dive coaster, but everything else is mainly full featured. There are 37 different type of coasters to pick from, everything from the classic Arrow Suspended coaster all the way up to a S&S 4th Dimension coaster. In order to create a new coaster, you must first create a new park, which this is what makes it possible to build more than one coaster in an area.Īfter you create a park, you can then move on to create your first coaster, or import a coaster from a NoLimits 1 file. Gone are the old Windows-styled buttons, replaced with a sleek custom UI with everything separated within tabs. The first time I went into the editor, I was completely shocked how it looked. I used a couple of the included coasters for reference as the demo is only limited to saving a coaster with 10 track vertexes. I’m going to start with the editor and what’s changed in that. This time around, everything is rolled into one program, the track editor, simulator, and terrain editor. Those who used NoLimits 1 before, throw out everything you remember about it. Doesn’t list it in the specs, but at least 2GB of empty hard drive space is recommended, more if you’re planning on recording videos. AWOKEN NO LIMITS 2 COASTER MACThere is a Mac version in development with an unknown release date, but for now, Boot Camp with Windows is recommended.You can get by with a high-end dual core processor, like an Intel i3, but is not ideal for recording video. A quad-core processor is recommended, especially if you want to record video. A dedicated graphics processor, like a Nvidia GeForce or AMD Radeon graphics card is recommended.
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